Peningkatan Communication Skills Siswa SMP melalui Media Ethnogames 3D Berbasis Permainan Tradisional Bugis Mabombo-Bombo

Authors

  • A. Sindi Cristina Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Bone, Jalan Abu Dg. Pasolong Nomor 62, Bone, Sulawesi Selatan 92716, Indonesia
  • Andi Muhammad Irfan Taufan Asfar Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Bone, Jalan Abu Dg. Pasolong Nomor 62, Bone, Sulawesi Selatan 92716, Indonesia
  • Andi Muhamad Iqbal Akbar Asfar Program Studi Teknik Kimia, Politeknik Negeri Ujung Pandang, Jalan Perintis Kemerdekaan Km 10, Makassar, Sulawesi Selatan 92716, Indonesia
  • Suhardiman Suhardiman Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Bone, Jalan Abu Dg. Pasolong Nomor 62, Bone, Sulawesi Selatan 92716, Indonesia
  • Muhammad Idris Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Bone, Jalan Abu Dg. Pasolong Nomor 62, Bone, Sulawesi Selatan 92716, Indonesia

DOI:

https://doi.org/10.36312/panthera.v6i2.1188

Keywords:

Communication skill, Ethnogames 3D, Mabombo-Bombo Game

Abstract

This study aims to analyze the improvement of students’ communication skills through the implementation of the Bugis traditional game Mabombo-Bombo integrated with 3D Ethnogames-based learning media. The research employed a quasi-experimental method with a non-equivalent control group design. The subjects were 9th-grade students of SMP Negeri 2 Salomekko, consisting of 30 students in the experimental class and 30 students in the control class selected through purposive sampling. The research instrument was a communication skills test based on three indicators: differentiating ideas, organizing arguments, and attributing reasoning. Data were analyzed using normality test, homogeneity test, and N-gain analysis. The results showed that the experimental class achieved a higher N-gain score (0.7613, high category) compared to the control class (0.3135, medium category). This indicates that integrating the Mabombo-Bombo game into 3D Ethnogames-based learning is more effective in improving students’ communication skills than using Ethnogames 3D alone.

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References

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Published

2026-04-27

How to Cite

Cristina, A. S., Asfar, A. M. I. T., Asfar, A. M. I. A., Suhardiman, S., & Idris, M. (2026). Peningkatan Communication Skills Siswa SMP melalui Media Ethnogames 3D Berbasis Permainan Tradisional Bugis Mabombo-Bombo. Panthera : Jurnal Ilmiah Pendidikan Sains Dan Terapan, 6(2), 1082–1092. https://doi.org/10.36312/panthera.v6i2.1188