Pengaruh Model Pembelajaran TGT (Teams Games Tournament) dengan Pendekatan Deep Learning pada Pembelajaran Biologi terhadap Hasil Belajar Siswa
DOI:
https://doi.org/10.36312/panthera.v6i3.1330Keywords:
Deep Learning, Learning Outcomes, TGT Model, Biology LearningAbstract
The low biology learning outcomes of students at SMA Negeri 8 Jambi City are indicated by the large number of students who have not yet achieved the Minimum Competency (MC), the lack of active involvement in learning, and the difficulty in understanding concepts in depth. This condition indicates the need for the implementation of innovative learning models to improve student learning outcomes. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model with a deep learning approach on students' biology learning outcomes. The research method used is a quasi-experimental design with a non-equivalent control group design. The research sample consisted of 70 students, namely 36 students in the experimental class using the TGT model based on deep learning, and 34 students in the control class using the Problem Based Learning (PBL) model based on deep learning. Data collection techniques were carried out through pre-tests and post-tests as well as observation sheets for learning implementation. The results showed a significant difference between the two classes with a significance value of 0.015 <0.05. The average post-test score for the experimental class (70.22) was higher than that for the control class (61.44), and the calculated effect size was 0.57, which is considered moderate. Furthermore, the N-Gain Score analysis also showed a higher increase in learning outcomes in the experimental class (0.452) than in the control class (0.376). Thus, the deep learning-based TGT learning model significantly improved students' biology learning outcomes.
Downloads
References
Aprilyanti, S., Asbari, M., Supriyanti, A., & Fadilah, I. A. (2023). Catatan Pendidikan Indonesia: Evaluasi, Solusi, & Ekspektasi. Journal of Information Systems and Management (JISMA), 3(2), 31–34. https://doi.org/10.4444/jisma.v3i2.940
Aziza, N. I., Jamhari, M., Windarsih, Y., Shamdas, G., Rafiqa, R., & Jayanti, Z. D. (2025). Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbantuan Media Kotak Kartu Misterius (KOKAMI) terhadap Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran IPA Biologi di SMP Negeri 19 Palu. Bioscientist : Jurnal Ilmiah Biologi, 13(2), 1268–1280. https://doi.org/10.33394/bioscientist.v13i2.15769
Creswell, J. W. J. D. (2012). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (4th ed.). New Jersey: Pearson Education, Inc.
Efendi, I., & Safnowandi, S. (2016). Peningkatan Keterampilan Sosial dan Hasil Belajar Kognitif Siswa melalui Metode Belajar Aktif Tipe GGE (Group to Group Exchange). JUPE: Jurnal Pendidikan Mandala, 1(1), 42-49. http://dx.doi.org/10.58258/jupe.v1i1.54
Fakhriyah, I. L., & Baalwi, M. A. (2025). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbantuan Aplikasi Wordwall terhadap Motivasi Belajar dan Hasil Belajar Siswa pada Materi Analisis Data. Jurnal Ilmiah Profesi Pendidikan, 10(2), 1291–1300. https://doi.org/10.29303/jipp.v10i2.3277
Fauzi, A., & Masrupah, S. (2024). Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) terhadap Hasil Belajar Siswa. Ngaos : Jurnal Pendidikan dan Pembelajaran, 2(1), 10–20. https://doi.org/10.59373/ngaos.v2i1.7
Hakim, L. (2020). Pengaruh Model Teams Games Tournament (TGT) Dilengkapi LDS terhadap Minat dan Hasil Belajar Kognitif Siswa pada Materi Mikroorganisme di Vaishnavi Secondary School Nepal. Phenomenon : Jurnal Pendidikan MIPA, 10(2), 118–131. https://doi.org/10.21580/phen.2020.10.2.4120
Hartono, M. S., & Sufyan, Q. A. (2024). Implementasi Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT) dalam Melatih Berpikir Kritis Peserta Didik. IJIER: Indonesian Journal of Islamic Educational Review, 1(1), 47-56. https://doi.org/10.58230/ijier.v1i1.58
Kasmayanti, K., Samsuri, T., & Safnowandi, S. (2023). Pengaruh Model Pembelajaran Team Games Turnament (TGT) dengan Menggunakan Media Flashcard terhadap Kemampuan Kognitif dan Motivasi Belajar Biologi Siswa Kelas VII. Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan, 3(2), 38-54. https://doi.org/10.36312/panthera.v3i2.159
Kurniasih, E., Abidin, Z., & Wibowo, S. (2022). Model Pembelajaran Efektif di Era New Normal. Bandung: Widina Bhakti Persada.
Mahayasa, I. D. M. (2023). Meningkatkan Keaktifan dan Hasil Belajar Matematika Siswa Kelas VI melalui Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament. Indonesian Journal of Instruction, 4(2), 85–92. https://doi.org/10.23887/iji.v4i2.60888
Nazari, A. K., & Suharyanto, S. (2024). Upaya Meningkatkan Keaktifan Belajar Matematika dengan Model Pembelajaran Kooperatif Tipe TGT (Team Games Tournament) pada Siswa Kelas 2 SD Negeri Ngadirejo 03. Jurnal Jendela Pendidikan, 4(2), 169–176. https://doi.org/10.57008/jjp.v4i02.751
Ramadhan, M. F., Siroj, R. A., & Afgani, M. W. (2024). Validitas and Reliabilitas. Journal on Education, 6(2), 10967–10975. https://doi.org/10.31004/joe.v6i2.4885
Rumini. (2016). Upaya Peningkatan Hasil Belajar Tema Berbagai Pekerjaan melalui Discovery Learning Siswa Kelas 4 SDN Kutoharjo 01 Pati Kabupaten Pati Semester 1 Tahun Ajaran 2014-2015. Scholaria : Jurnal Pembelajaran dan Ilmu Pendidikan, 6(1), 19-40. https://doi.org/10.24246/j.scholaria.2016.v6.i1.p19-40
Santrock, J. W. (2018). Educational Psychology. New York: McGraw-Hill Education.
Sari, D. P., & Rahmawati, F. (2022). Character Education and Academic Motivation among Vocational Students: Mediating Role of Learning Climate. Journal of Technical and Vocational Education Research, 9(4), 355–372. https://doi.org/10.1016/j.tver.2022.04.007
Setyaningrum, T. W., &, & Asrofah. (2024). Penerapan Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) pada Materi Teks Berita Kelas XI. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 10(2), 1-9. https://doi.org/10.36989/didaktik.v10i2.2736
Sholihah, A. (2016). Pengaruh Model Pembelajaran Team Games Tournament (TGT) terhadap Hasil Belajar Matematika. SAP (Susunan Artikel Pendidikan), 1(1), 45-53. http://dx.doi.org/10.30998/sap.v1i1.1010
Suci, F., Walyafi, D., & Ardi, S. (2024). Perbandingan Hasil Belajar Peserta Didik antara Penerapan Model Teams Games Tournament (TGT) dengan Problem Based Learning (PBL) pada Materi Perubahan Lingkungan di Kelas X MAN 3 Kota Padang. Biogenerasi : Jurnal Pendidikan Biologi, 10(1), 1–7. https://doi.org/10.30605/biogenerasi.v10i1.4357
Triowati, N., & Wijayanti, A. (2018). Implementasi Team Games Tournament (TGT) dalam Meningkatkan Kerjasama dan Hasil Belajar IPA. Jurnal Pijar MIPA, 13(2), 110–118. https://doi.org/10.29303/jpm.v13i2.752
Wibowo, N. (2016). Upaya Peningkatan Keaktifan Siswa melalui Pembelajaran Berdasarkan Gaya Belajar di SMK Negeri 1 Saptosari. ELINVO (Electronics, Informatics, and Vocational Education), 1(2), 128–139. https://doi.org/10.21831/elinvo.v1i2.10621
Zulfira, V., Anggereini, E., & Sadikin, A. (2019). Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) terhadap Hasil Belajar Biologi pada Materi Keanekaragaman Hayati di SMA Negeri 1 Batang Hari. Biodik, 5(3), 273–285. https://doi.org/10.22437/bio.v5i3.8418
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Rizky Rahmawati, Ali Sadikin, & Raissa Mataniari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.


