Penggunaan Model Pembelajaran Discovery Learning Berbantuan Media PhET Simulation untuk Meningkatkan Motivasi dan Hasil Belajar Siswa pada Materi Asam Basa
DOI:
https://doi.org/10.36312/panthera.v6i3.1334Keywords:
Acid-Base, Discovery Learning, Learning Outcomes, Learning Motivation, PhET SimulationAbstract
This study aims to analyze the effect of discovery learning model assisted by PhET simulation media on students' motivation and learning outcomes in acid-base material, and to determine the correlation between the two variables. The study used a quantitative approach with a quasi-experimental type and a pretest–posttest control group design. The study sample consisted of two grades of eleventh grade at SMA Negeri 1 Percut Sei Tuan which were selected randomly, namely the experimental class and the control class. The research instruments were a learning outcome test and a learning motivation questionnaire. The results showed that the increase in students' learning motivation in the experimental class was in the high category (N-Gain = 0.78), while the control class was in the medium category (N-Gain = 0.48). The increase in students' learning outcomes in the experimental class was also higher (N-Gain = 0.79) than the control class (N-Gain = 0.54). The results of the hypothesis test showed that there was a significant difference in motivation and learning outcomes between the experimental class and the control class (sig. <0.05). In addition, there was a positive and significant correlation between learning motivation and learning outcomes with a correlation coefficient of 0.577 which was included in the medium category. Based on the research results, the discovery learning model assisted by PhET simulation significantly improved student motivation and learning outcomes in acid-base topics.
Downloads
References
Adyan, F. B., Purwanto, A., & Nirwana, N. (2019). Upaya Meningkatkan Motivasi dan Hasil Belajar Siswa dengan Model Discovery Learning Berbantuan Virtual Laboratory. Jurnal Kumparan Fisika, 2(3), 153–160. https://doi.org/10.33369/jkf.2.3.153-160
Agung, S., Fairusi, D., & Alfauzia, R. (2024). Peningkatan Motivasi Belajar Siswa dengan Penggunaan Laboratorium Virtual PhET (Physics Education Technology) pada Materi Asam-Basa. Edu-Sains, 13(2), 10-17. https://doi.org/10.20961/bioedukasi-uns.v13i1.37960
Amursalim, A., Idris, S. I., & Addas, R. K. (2023). Deskripsi Tingkat Motivasi Belajar Siswa pada Proses Transisi Pembelajaran di masa New Normal. Diajar : Jurnal Pendidikan dan Pembelajaran, 2(2), 181–187. https://doi.org/10.54259/diajar.v2i2.1408
Anggraini, S., & Sukartono, S. (2022). Upaya Guru dalam Meningkatkan Motivasi Belajar Peserta Didik di Sekolah Dasar. Jurnal Basicedu, 6(3), 5287–5294. https://doi.org/10.31004/basicedu.v6i3.3071
Ashari, S. A., A, H., & Mappalotteng, A. M. (2022). Pengembangan Media Pembelajaran Movie Learning Berbasis Augmented Reality. Jambura Journal of Informatics, 4(2), 82–93. https://doi.org/10.37905/jji.v4i2.16448
Haetami, A., Zulvita, N., Dahlan, Maysara, Marhadi, M. A., & Santoso, T. (2023). Investigation of Problem-Based Learning (PBL) on Physics Education Technology (PhET) Simulation in Improving Student Learning Outcomes in Acid-Base Material. Jurnal Penelitian Pendidikan IPA, 9(11), 9738–9748. https://doi.org/10.29303/jppipa.v9i11.4820
Khasinah, S. (2021). Discovery Learning: Definisi, Sintaksis, Keunggulan dan Kelemahan. Jurnal Mudarrisuna : Media Kajian Pendidikan Agama Islam, 11(3), 402-413. https://doi.org/10.22373/jm.v11i3.5821
Lubis, A., & Iswendi. (2021). The Validity of Chemical Ladder Snake Game as a Learning Media on the Acid Base Material of Class IX SMA or MA. Edukimia, 3(1), 065-071. https://doi.org/10.24036/ekj.v3.i1.a211
Nuraida, O., Akbar, G. S., Farida, I., & Rahmatullah, S. (2021). Using PhET Simulation to Learning the Concept of Acid-Base. Journal of Physics : Conference Series, 1869(1), 1-6. https://doi.org/10.1088/1742-6596/1869/1/012020
Purwanto. (2008). Metodologi Penelitian Kuantitatif untuk Psikologi dan Pendidikan. Yogyakarta: Pustaka Pelajar.
Rahman, S. (2022). Pentingnya Motivasi Belajar dalam Meningkatkan Hasil Belajar Siswa. Pijar : Jurnal Pendidikan dan Pengajaran, 1(2), 76–86. https://doi.org/10.59246/alfihris.v2i3.843
Safnowandi, S. (2016). Penggunaan Metode Role Playing terhadap Minat dan Hasil Belajar Biologi Siswa Kelas X MA Addinul Qayyim Kapek Gunungsari Tahun Pelajaran 2010/2011. Jurnal Ilmiah Mandala Education, 2(2), 133-139. http://dx.doi.org/10.58258/jime.v2i2.89
Sembiring, A., Manurung, S. R., & Apriani, Y. (2019). Efektivitas Model Discovery Learning Berbantuan Simulasi PhET terhadap Hasil Belajar Fsika di Kelas X SMA Swasta Al-Washliyah 1 Medan. Inpafi : Jurnal Inovasi Pembelajaran Fisika, 7(4), 9–16. https://doi.org/10.24114/inpafi.v7i4.17070
Silalahi, D. P. (2024). Pengaruh Metode Pembelajaran Discovery Learning dalam Meningkatkan Hasil Belajar Mahasiswa pada Materi Reading Comprehension. Nuansa Akademik : Jurnal Pembangunan Masyarakat, 9(2), 511–522. https://doi.org/10.47200/jnajpm.v9i2.2609
Silitonga, P. M. (2014). Statistik. Medan: FMIPA UNIMED.
Sugiharti, G. (2019). Evaluasi dan Penilaian Hasil Belajar Kimia. Medan: Unimed Press.
Sugiyono, S. (2013). Metodologi Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: CV. Alfabeta.
Triyanto, S. A., & Prabowo, C. A. (2020). Efektivitas Blended-Problem Based Learning dengan Lesson Study terhadap Hasil Belajar (Effectiveness of Blended-Problem Based Learning with Lesson Study toward Learning Outcomes). Bioedukasi : Jurnal Pendidikan Biologi, 13(1), 42–48. https://doi.org/10.20961/bioedukasi-uns.v13i1.37960
Uno, H. B. (2016). Teori Motivasi dan Pengukurannya: Analisis di Bidang Pendidikan. Jakarta: PT. Bumi Aksara.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Cilin L Sutiono & Ani Sutiani

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.


