Deiksis pada Cerita dalam Gim Video Buatan Indonesia A Space for the Unbound

Authors

  • Rifqi Daffa Alghifari Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Jalan Raya Banaran, Semarang, Jawa Tengah 50229, Indonesia
  • Santi Pratiwi Tri Utami Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Jalan Raya Banaran, Semarang, Jawa Tengah 50229, Indonesia

DOI:

https://doi.org/10.36312/panthera.v6i4.1496

Keywords:

Personal Deixis, Spatial Deixis, Temporal Deixis, Video Game, Pragmatics

Abstract

This study aims to describe the types and forms of person, spatial, and temporal deixis in the dialogues of the Indonesian video game A Space for the Unbound, Chapter Prologue: Atma. The study is grounded in the significance of deixis as a contextual marker that connects utterances with speakers, addressees, places, and time in speech events. This research employed a qualitative descriptive method. The data consisted of words, phrases, and sentences in the game dialogues and narrative that contained deictic elements. The data were collected through observation, note-taking, and documentation techniques, then classified according to the types of deixis and analyzed based on the context of utterance. The findings reveal 221 deictic data, consisting of 157 person deixis, 47 spatial deixis, and 17 temporal deixis. Person deixis includes first-, second-, and third-person forms; spatial deixis includes locative and demonstrative forms; while temporal deixis includes past-time and present-time markers. These findings indicate that deixis functions not only as a referential marker but also as a device that builds dialogue cohesion, clarifies spatial-temporal orientation, and strengthens character relationships within the game's narrative structure.

Downloads

Download data is not yet available.

References

Aslami, M. R., & Alfando, J. (2025). Proyeksi Ideal Kebudayaan Indonesia dalam Gim Video A Space for the Unbound. eJournal Ilmu Komunikasi, 13(2), 114–124.

Ayudia, A. M., Ramadhani, L., & Lubis, R. W. (2021). Deiksis dalam Film Guru-Guru Gokil: Analisis Pragmatik. Linguistik : Jurnal Bahasa & Sastra, 6(1), 20–34. https://doi.org/10.31604/linguistik.v6i1.20-34

Damayanti, I. K., Yuniseffendri, Y., & Indarti, T. (2023). Analisis Tindak Tutur Ilokusi dalam Lirik Lagu Tertawan Hati Karya Awdella: Kajian pragmatik. Edukasia : Jurnal Pendidikan dan Pembelajaran, 4(2), 2707–2712. https://doi.org/10.62775/edukasia.v4i2.655

Listyarini, L., & Nafarin, S. F. (2020). Analisis Deiksis dalam Percakapan pada Channel YouTube Podcast Deddy Corbuzier Bersama Menteri Kesehatan Tayangan Maret 2020. Jurnal Pendidikan Bahasa dan Sastra Indonesia, 9(1), 58–65. https://doi.org/10.15294/jpbsi.v9i1.38628

Manurung, E., & Yuhdi, A. (2022). Analisis Deiksis dalam Percakapan pada Channel YouTube Nihongo Mantappu Battle Ilmu Pengetahuan Umum. Metafora : Jurnal Pembelajaran Bahasa dan Sastra, 9(2), 117–124. https://doi.org/10.30595/mtf.v9i2.13692

Merliyana, N., Mardiansyah, D., & Fitriani, H. (2025). Deiksis dalam Novel Merindu Cahaya De Amstel Karya Arumi Ekowati. Seulas Pinang : Jurnal Pendidikan Bahasa dan Sastra, 7(1), 45–55. https://doi.org/10.30599/k555wh44

Moleong, L. J. (2021). Metodologi Penelitian Kualitatif. Bandung: Remaja Rosdakarya.

Mulachela, A., Rizki, K., & Wahyudin, Y. A. (2020). Analisis Perkembangan Industri Game di Indonesia melalui Pendekatan Rantai Nilai Global (Global Value Chain). Indonesian Journal of Global Discourse, 2(2), 32–51. https://doi.org/10.29303/ijgd.v2i2.17

Mutia, A., Khusna, F., & Utomo, A. P. Y. (2022). Analisis Deiksis Cerpen “Bila Semua Wanita Cantik!” Karya Tere Liye. Jurnal Ilmiah Semantika, 3(2), 101–110. https://doi.org/10.46772/semantika.v3i02.634

Nursalim, M. P., & Alam, S. N. (2019). Pemakaian Deiksis Persona dalam Cerpen di Harian Republika. Deiksis, 11(2), 121–129. https://doi.org/10.30998/deiksis.v11i02.3654

Pande, N. K. N. N., & Artana, I. N. (2020). Kajian Pragmatik Mengenai Tindak Tutur Bahasa Indonesia dalam Unggahan Media Sosial Instagram @halostiki. Alfabeta : Jurnal Bahasa, Sastra, dan Pembelajarannya, 3(1), 32–38. https://doi.org/10.33503/alfabeta.v3i1.1279

Pratiwi, C. L. I., & Utomo, A. P. Y. (2021). Deiksis dalam Cerpen “Senyum Karyamin” Karya Ahmad Tohari sebagai Materi Pembelajaran dalam Bahasa Indonesia. Lingua Susastra, 2(1), 24–33. https://doi.org/10.24036/ls.v2i1.22

Sihite, A., Gusar, M. R. S., Sianturi, A., & Hasugian, N. (2026). Analisis Pragmatik terhadap Deiksis Orang, Penunjuk, dan Wacana pada Cerpen “Jejak di Atas Pasir” Karya Solace. Jurnal Samudra Bahasa, 10(1), 45–51. https://doi.org/10.33059/jsb.v10i1.13904

Sitorus, T. K., Gea, J. A., Sari, A. A., & Saragih, E. (2025). Deixis in Political Discourse: A Pragmatic Analysis of “What’s behind Widespread Unrest in Indonesia?” Journal of English Language and Education, 10(6), 941-953. https://doi.org/10.31004/jele.v10i6.1752

Stevanie, F. (2025). Representasi Gangguan Mental dalam Permainan A Space for the Unbound. Nirmana : Jurnal Desain Komunikasi Visual, 25(1), 76–87. https://doi.org/10.9744/nirmana.25.1.76-87

Sudaryanto. (2015). Metode dan Aneka Teknik Analisis Bahasa: Pengantar Penelitian Wahana Kebudayaan secara Linguistis. Yogyakarta: Sanata Dharma University Press.

Downloads

Published

2026-10-06

How to Cite

Alghifari, R. D., & Utami, S. P. T. (2026). Deiksis pada Cerita dalam Gim Video Buatan Indonesia A Space for the Unbound. Panthera : Jurnal Ilmiah Pendidikan Sains Dan Terapan, 6(4), 2186–2199. https://doi.org/10.36312/panthera.v6i4.1496