Deiksis pada Cerita dalam Gim Video Buatan Indonesia A Space for the Unbound
DOI:
https://doi.org/10.36312/panthera.v6i4.1496Keywords:
Personal Deixis, Spatial Deixis, Temporal Deixis, Video Game, PragmaticsAbstract
This study aims to describe the types and forms of person, spatial, and temporal deixis in the dialogues of the Indonesian video game A Space for the Unbound, Chapter Prologue: Atma. The study is grounded in the significance of deixis as a contextual marker that connects utterances with speakers, addressees, places, and time in speech events. This research employed a qualitative descriptive method. The data consisted of words, phrases, and sentences in the game dialogues and narrative that contained deictic elements. The data were collected through observation, note-taking, and documentation techniques, then classified according to the types of deixis and analyzed based on the context of utterance. The findings reveal 221 deictic data, consisting of 157 person deixis, 47 spatial deixis, and 17 temporal deixis. Person deixis includes first-, second-, and third-person forms; spatial deixis includes locative and demonstrative forms; while temporal deixis includes past-time and present-time markers. These findings indicate that deixis functions not only as a referential marker but also as a device that builds dialogue cohesion, clarifies spatial-temporal orientation, and strengthens character relationships within the game's narrative structure.
Downloads
References
Aslami, M. R., & Alfando, J. (2025). Proyeksi Ideal Kebudayaan Indonesia dalam Gim Video A Space for the Unbound. eJournal Ilmu Komunikasi, 13(2), 114–124.
Ayudia, A. M., Ramadhani, L., & Lubis, R. W. (2021). Deiksis dalam Film Guru-Guru Gokil: Analisis Pragmatik. Linguistik : Jurnal Bahasa & Sastra, 6(1), 20–34. https://doi.org/10.31604/linguistik.v6i1.20-34
Damayanti, I. K., Yuniseffendri, Y., & Indarti, T. (2023). Analisis Tindak Tutur Ilokusi dalam Lirik Lagu Tertawan Hati Karya Awdella: Kajian pragmatik. Edukasia : Jurnal Pendidikan dan Pembelajaran, 4(2), 2707–2712. https://doi.org/10.62775/edukasia.v4i2.655
Listyarini, L., & Nafarin, S. F. (2020). Analisis Deiksis dalam Percakapan pada Channel YouTube Podcast Deddy Corbuzier Bersama Menteri Kesehatan Tayangan Maret 2020. Jurnal Pendidikan Bahasa dan Sastra Indonesia, 9(1), 58–65. https://doi.org/10.15294/jpbsi.v9i1.38628
Manurung, E., & Yuhdi, A. (2022). Analisis Deiksis dalam Percakapan pada Channel YouTube Nihongo Mantappu Battle Ilmu Pengetahuan Umum. Metafora : Jurnal Pembelajaran Bahasa dan Sastra, 9(2), 117–124. https://doi.org/10.30595/mtf.v9i2.13692
Merliyana, N., Mardiansyah, D., & Fitriani, H. (2025). Deiksis dalam Novel Merindu Cahaya De Amstel Karya Arumi Ekowati. Seulas Pinang : Jurnal Pendidikan Bahasa dan Sastra, 7(1), 45–55. https://doi.org/10.30599/k555wh44
Moleong, L. J. (2021). Metodologi Penelitian Kualitatif. Bandung: Remaja Rosdakarya.
Mulachela, A., Rizki, K., & Wahyudin, Y. A. (2020). Analisis Perkembangan Industri Game di Indonesia melalui Pendekatan Rantai Nilai Global (Global Value Chain). Indonesian Journal of Global Discourse, 2(2), 32–51. https://doi.org/10.29303/ijgd.v2i2.17
Mutia, A., Khusna, F., & Utomo, A. P. Y. (2022). Analisis Deiksis Cerpen “Bila Semua Wanita Cantik!” Karya Tere Liye. Jurnal Ilmiah Semantika, 3(2), 101–110. https://doi.org/10.46772/semantika.v3i02.634
Nursalim, M. P., & Alam, S. N. (2019). Pemakaian Deiksis Persona dalam Cerpen di Harian Republika. Deiksis, 11(2), 121–129. https://doi.org/10.30998/deiksis.v11i02.3654
Pande, N. K. N. N., & Artana, I. N. (2020). Kajian Pragmatik Mengenai Tindak Tutur Bahasa Indonesia dalam Unggahan Media Sosial Instagram @halostiki. Alfabeta : Jurnal Bahasa, Sastra, dan Pembelajarannya, 3(1), 32–38. https://doi.org/10.33503/alfabeta.v3i1.1279
Pratiwi, C. L. I., & Utomo, A. P. Y. (2021). Deiksis dalam Cerpen “Senyum Karyamin” Karya Ahmad Tohari sebagai Materi Pembelajaran dalam Bahasa Indonesia. Lingua Susastra, 2(1), 24–33. https://doi.org/10.24036/ls.v2i1.22
Sihite, A., Gusar, M. R. S., Sianturi, A., & Hasugian, N. (2026). Analisis Pragmatik terhadap Deiksis Orang, Penunjuk, dan Wacana pada Cerpen “Jejak di Atas Pasir” Karya Solace. Jurnal Samudra Bahasa, 10(1), 45–51. https://doi.org/10.33059/jsb.v10i1.13904
Sitorus, T. K., Gea, J. A., Sari, A. A., & Saragih, E. (2025). Deixis in Political Discourse: A Pragmatic Analysis of “What’s behind Widespread Unrest in Indonesia?” Journal of English Language and Education, 10(6), 941-953. https://doi.org/10.31004/jele.v10i6.1752
Stevanie, F. (2025). Representasi Gangguan Mental dalam Permainan A Space for the Unbound. Nirmana : Jurnal Desain Komunikasi Visual, 25(1), 76–87. https://doi.org/10.9744/nirmana.25.1.76-87
Sudaryanto. (2015). Metode dan Aneka Teknik Analisis Bahasa: Pengantar Penelitian Wahana Kebudayaan secara Linguistis. Yogyakarta: Sanata Dharma University Press.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Rifqi Daffa Alghifari & Santi Pratiwi Tri Utami

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.











































