Development of Interactive Flipbook Media Integrated with Animation Technology to Improve Students' Learning Motivation in Biotechnology
DOI:
https://doi.org/10.36312/biocaster.v6i4.1476Keywords:
Animation Technology, ARCS Model, Biotechnology, Interactive Flipbook, Learning MotivationAbstract
This study aimed to develop an interactive flipbook learning media integrated with animation technology on the topic of Innovation in Biological Technology for Grade X students at SMA Negeri 1 Medan, and to evaluate its feasibility, practicality, and effectiveness in improving students' learning motivation. The research employed the 4D development model (Define, Design, Develop, Disseminate) proposed by Thiagarajan. The research subjects consisted of 35 Grade X students, with 5 students participating in the individual trial and 30 students in the small group trial. Instruments used included expert validation sheets, student and teacher response questionnaires, and a learning motivation observation sheet based on the ARCS model (Attention, Relevance, Confidence, Satisfaction). Data were analyzed using percentage scores on a Likert scale and Normalized Gain (N-Gain) calculations. The results showed that the developed media achieved highly feasible validation scores from material (88,5%), learning (93,2%), and media (95,5%) experts. The biology teacher's response (88,3%) and student responses in both the small-group (90,5%) and large-group (90,5%) trials were likewise categorized as highly feasible.Students' learning motivation improved significantly, as indicated by a high N-Gain score of 0,81. The mean motivation score increased by 59,5% from the pretest to the posttest. These findings indicate that the developed interactive flipbook media is feasible, practical, and effective for improving students' learning motivation in biotechnology learning.
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