Pengembangan Multimedia Pembelajaran Biologi Berbasis Smart Apps Creator pada Materi Perubahan Lingkungan untuk Peserta Didik Kelas X SMA Negeri 2 Gorontalo

Authors

  • Asep Malatia Program Studi Pendidikan Biologi, Jurusan Biologi, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Gorontalo, Jalan Jenderal Sudirman Nomor 6, Gorontalo, Gorontalo 96128, Indonesia
  • Lilan Dama Program Studi Pendidikan Biologi, Jurusan Biologi, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Gorontalo, Jalan Jenderal Sudirman Nomor 6, Gorontalo, Gorontalo 96128, Indonesia
  • Nurul Fajryani Usman Program Studi Pendidikan Biologi, Jurusan Biologi, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Gorontalo, Jalan Jenderal Sudirman Nomor 6, Gorontalo, Gorontalo 96128, Indonesia
  • Ilyas H. Husain Program Studi Pendidikan Biologi, Jurusan Biologi, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Gorontalo, Jalan Jenderal Sudirman Nomor 6, Gorontalo, Gorontalo 96128, Indonesia
  • Syam S. Kumaji Program Studi Pendidikan Biologi, Jurusan Biologi, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Gorontalo, Jalan Jenderal Sudirman Nomor 6, Gorontalo, Gorontalo 96128, Indonesia

DOI:

https://doi.org/10.36312/biocaster.v6i4.1582

Keywords:

Practicality, Learning Multimedia, Environmental Change, Smart Apps Creator, Validity

Abstract

The use of biology learning media at SMA Negeri 2 Gorontalo is still dominated by PowerPoint, videos, and printed materials; consequently, student interaction with the topic of environmental change remains suboptimal. This study aims to develop and analyze the validity and practicality of biology learning multimedia based on Smart Apps Creator for Grade X students at SMA Negeri 2 Gorontalo. The study employs the Research and Development (R&D) method using the ADDIE model implemented on a limited scale to gather data on product validity and practicality comprising the stages of analyze, design, develop, implement, and evaluate. The research was conducted from January to June 2026. A needs analysis involved 27 students and one biology teacher, while the limited trial involved one teacher and a selected class of 35 students. Quantitative data were analyzed descriptively using percentages, whereas qualitative data were analyzed based on comments and suggestions. The product is an Android application featuring learning objectives, content, images, videos, educational games, interactive quizzes, and reflection sections. Validation scores reached 93.33% from media experts and 91.67% from subject matter experts, indicating a high level of validity. Teacher response was 94.67%, student response was 90.88%, and learning implementation feasibility was 96.67%; all metrics fell into the "highly practical" category. Thus, the developed multimedia meets the criteria for validity and practicality as a supporting medium for learning about environmental change.

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Published

2026-10-24

How to Cite

Malatia, A., Dama, L., Usman, N. F., Husain, I. H., & Kumaji, S. S. (2026). Pengembangan Multimedia Pembelajaran Biologi Berbasis Smart Apps Creator pada Materi Perubahan Lingkungan untuk Peserta Didik Kelas X SMA Negeri 2 Gorontalo. Biocaster : Jurnal Kajian Biologi, 6(4), 2023–2031. https://doi.org/10.36312/biocaster.v6i4.1582