Pemanfaatan Gamefikasi dalam Pembelajaran PAI Kelas V di SD Islam Terpadu (IT) Sinar Putih Yogyakarta

Authors

  • Alzahmendhi Alzahmendhi Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Ahmad Dahlan, Jalan Ahmad Yani (Ringroad Selatan), Bantul, Daerah Istimewa Yogyakarta 55191, Indonesia
  • Lovandri Dwanda Putra Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Ahmad Dahlan, Jalan Ahmad Yani (Ringroad Selatan), Bantul, Daerah Istimewa Yogyakarta 55191, Indonesia
  • Saddam Muhammad Imaduddin Mu’amar An Naufal Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Ahmad Dahlan, Jalan Ahmad Yani (Ringroad Selatan), Bantul, Daerah Istimewa Yogyakarta 55191, Indonesia
  • M. Alfiansyah Fiqrullah Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Ahmad Dahlan, Jalan Ahmad Yani (Ringroad Selatan), Bantul, Daerah Istimewa Yogyakarta 55191, Indonesia
  • Hafidz Muharom Program Studi Pendidikan Agama Islam, Fakultas Agama Islam, Universitas Ahmad Dahlan, Jalan Ahmad Yani (Ringroad Selatan), Bantul, Daerah Istimewa Yogyakarta 55191, Indonesia

DOI:

https://doi.org/10.36312/educatoria.v6i1.1049

Keywords:

Gamefication, Learning Motivation, Islamic Religious Education, Elementary School

Abstract

This research is motivated by the low motivation and activeness of students in Islamic Religious Education (PAI) learning in elementary schools which are still dominated by conventional methods. This condition causes low student involvement and the learning process becomes less interesting. This study aims to describe the use of gamefication in PAI learning for grade V at Sinar Putih Integrated Islamic Elementary School (IT) Yogyakarta, including the form of application, media used, stages of implementation, and its impact on student motivation, activeness, and understanding. The study uses a qualitative approach with a descriptive type. The research subjects consisted of PAI teachers and 20 grade V students. Data collection techniques include observation, in-depth interviews, questionnaires, and documentation. Data analysis was carried out through data reduction, data presentation, and drawing conclusions, with data validity guaranteed through triangulation of sources and techniques. The research results show that gamefication was implemented through interactive quizzes, educational games, a point system, and simple rewards integrated into the opening, core, and closing stages of learning. The use of gamefication had a positive impact on increasing student motivation, engagement, and understanding of Islamic Religious Education (PAI) material. Thus, gamefication is an effective and relevant innovative learning strategy for implementation in Islamic Religious Education (PAI) teaching in elementary schools.

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Published

2026-01-30

How to Cite

Alzahmendhi, A., Putra, L. D., Naufal, S. M. I. M. A., Fiqrullah, M. A., & Muharom, H. (2026). Pemanfaatan Gamefikasi dalam Pembelajaran PAI Kelas V di SD Islam Terpadu (IT) Sinar Putih Yogyakarta. Educatoria : Jurnal Ilmiah Ilmu Pendidikan, 6(1), 166–178. https://doi.org/10.36312/educatoria.v6i1.1049

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